using System;
using System.Xml;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Compiler;
using PrototypeGame;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate;
using UnitLibrary;

namespace PrototypeGame
{
    static class Program
    {
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        static void Main(string[] args)
        {
          Enemy testData = new Enemy();

            XmlWriterSettings settings = new XmlWriterSettings();
            settings.Indent = true;

            using (XmlWriter writer = XmlWriter.Create("enemysss.xml", settings))
            {
                IntermediateSerializer.Serialize(writer, testData, null);
            }
            using (PrototypeGame game = new PrototypeGame())
            {
                game.Run();
            }
        }
    }
}

